They think rapid prototyping means rushed sketching.
That’s for 2 main reasons:
1. They’re stuck in a slow sketch-sample cycle.
2. They fear there’s not enough time for prototyping rounds.
= They end up with delays and frustrated teams.
Here’s how you can change that:
Let’s say you’re a Design Director at a sportswear brand.
(By now, you know slow cycles don’t work, but the big machine is hard to change.)
You should use 3D visuals to test ideas fast and significantly reduce the need for physical samples.
Here’s a strategy:
– I’ll render your concept in 3D in days.
– Use digital feedback to decide in hours.
– Turn renders into strong marketing visuals to tell your brand story.
That’s how you’ll launch fast and tell a bold story.
Excited to gain clarity and move quicker?
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